12/23/2023 0 Comments 0 ad game mod totorial![]() ![]() The only language you can kinda use for game dev that may be easier than java is python, but that means you're stuck with pygame or godot and later you can't expand on what you learned to use Unity/Unreal without having to learn how to type your variables and a bunch of new syntax. It is beginner friendly, yet somewhat advanced language. I'm in comp science in university right now and it is done from intro to advanced all in java. NET whatever to make sure it will run on every computer or wonder if it will work on mac like C,C#,C++. You don't have to manage pointers or worry about circular dependency like in c++, don't have to worry about a bunch of. What ? Java may not be the "easiest" because of types and pointers ( so maybe harder than javascript or python ), but when it comes to object-oriented typed languages ( which is pretty standard for game dev ), it is one of the easiest. I have tried developing on both Forge and Fabric, and Fabric is easier to write code with for a beginner to Minecraft modding, regardless of community size. Showcase channel is significantly more active as well, if you like to look at mod progress.įull disclosure, I am a Fabric mod developer. The official Fabric discord server has 20,000+ members compared to Forge's 11,000+. If you want discussion and community interaction around a modloader, in my opinion Fabric has Forge beat. (Disclaimer: many people in the Forge community did say to stay on 1.16 and skip 1.17 before 1.18 releases) More people play Forge mods than Fabric for versions 1.16.5 and older. In terms of community, Forge does has a larger userbase (TONS of people still play 1.7.10 and 1.12.2). It already has 200+ mods released for the 1.18 snapshots, versus Forge which will take weeks if not months to update to that version before mod authors can even start porting. Fabric only released in 2018, and is growing. It has been around for over a decade, after all. It is much larger than 1% of mods being made nowadays, but if you count total mods throughout time, then yes, Forge has more mods. I think anybody who wants to code their own game and does not work for a game company should try to make at least a few mods for a game in a genre that they like. ![]() ![]() In addition, because developing a mod is necessarily goal-oriented, modding gives you the drive to delve into the code and try to figure out how it works, beyond what you would have if you just browsed the code for no reason. You can see all of the game programming patterns that are discussed in a relatively abstract manner in tutorials on the internet in actual use in a game. The decompilation process restores much of the human readable aspects of the code, so you can actually go into an engine and see how the devs solved various problems. This is especially true for games that you can easily decompile into human readable code, such as games made in unity or in C# more generally. ![]() I think that, barring actually going and working for a game company, once you have the basics of an engine (such as Unity) down, modding might be one of the best ways to understand how to code games. There are a lot of questions about how to do something, how to get better at coding, etc. ![]()
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